C Or C++ Game Dev

Posted By admin On 19.04.20
C Or C++ Game Dev Average ratng: 5,5/10 5945 votes

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As far as I know.. SMFL should be a C++ library.. so if you plan to use C you will probably forced to choose between SDL and Allegro (and not SMFL).
However take mind that not all the infos you will find in the net are correct. There are a lot of people that 'speak as faction' (both C and C++ supporters).
The truth is that C and C++ have advantages and disadvantages each.
For example it is not true that C is faster than C++.. it depends of type of code and the type of task. Some (critical and objective) experiments demonstrated that, for the same application with an efficient code, there are cases where C application is faster than the C++ one, but also there other situations where the C++ application is instead fastr than C.
So.. the fact the C is faster is a sort of 'Urban Legend', becouse it can be true, but it is not necessary true.
If you said 'I am planning to make a new OS or rewrite some linux component' I would say 'use C: defenitly better in your situation'.. This also becouse C++ is more 'dependant' by the compiler... So generated binary on C++ often can vary from compiler to compiler (so, if you make a library in C++ you should need to recompile it by your own before using it with your 'system compiler'.. to be more sure that it will work in your system without problems) while C code can be used without any problem even if it was compiled with a different compiler (for example if the library was compiled with gcc 3.x and you link on a program compiled in gcc 4.x you should have no problem... if the library was in c++, instead, it could not work and you could be forced to recompile it with gcc 4.x)
But if you plan to make a game, the situation is different.
C++ offers you the chance to use classes, function overloads, etc etc that can be helpful to design your game.
C is more error prone.. however some people (like you) still prefer it.
Well.. I think that the only important thing to consider if it is better C or C++... is to use the language you are more confortable with, imho.
So if you fell more confortable with C it is nice to choose C
(PS I am not a so good programmer.. But I am more or less 'unable' to use 'pure' C.. I find C++ a bit simplier)

Am a new c programmer. I refer to the code ' Bouncing Ball' which is a GUI, now there is a rectangle created, i managed to change the color the rectangle in the main window and what my may problem is how to make the rectangle fixed and not only increase to be a full rectangle after the ball has hit both ends, how do i achieve that? Dec 07, 2019  Learn C game development is a course I made for everyone who knows how to program, but doesn’t know where to start with game development. The course teaches you how to use the SFML library for C, to start working with graphics, events and sound to create a 2D game.

  • Jan 04, 2015  C is a good choice for game dev, first learn the basic c programming, after then learn c object oriented programming (this part is most important). When you are skilled litter try to dev some basic game like - breakout, space shooter. Then try to dev some little game after completing all the steps get your hands on a game dev framework. Here is a question that may be helpful - How do I learn game.
  • Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow, and stand out from the crowd. Edit, build, and debug your Unreal games in C in Visual Studio to boost your.
  • Unless you know how long the game loop will be on every computer, making your sleep a constant is generally bad practice. If you know that you want 2fps, a good way to keep it in line is get the time at the start of the game loop, then at the end, find out the difference, and use that to calculate the amount of time needed to sleep to keep the step the same. E.g, If the loop takes 0.1s,.
  • Bouncing Ball (Dev C GUI code) Home. Programming Forum. But is possible to add sprites and gui to the game by creating them in paint and linking them in the code? If anyone has any experiance in this add my msn or email me at SNIPPED i would really apreciate it, thanks sorry for bumping an old post but this post actually introduced me to.
  • The majority of game development is in C because it is a multi-paradigm language (OOP, meta-programming, etc.) and because it allows memory management. What makes C even better is that it can be used to develop on a multitude of platforms whereas C# cannot do so on such a big scale.
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Which Is Better C# Or C++

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C Or C++ For Games

Game development is documented on the Windows Dev Center.